Tag: character

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  • Character Sheet

    Here is a link to the "Character Sheet":https://docs.google.com/open?id=0B4w2ZvCSYT6ASHhJYWptckt6UEE h3. Character Name - Title *Player Name* h3. Qualities List of character's qualities, their modifiers, and descriptions. *Quality [+2] …

  • Character Creation

    h3. Making a Character The best way to make a character in PDQ is to start with a concept. Think of what type of character you want to play, what would inspire them and drive them, the things they would excel at, and the things that would make life …

  • Qualities

    Qualities are a character’s resources, abilities, or areas of expertise. These are the meat and potatoes of your character, describing what they are good at and what resources they have. A quality has a name, a rank, a modifier, and a penumbra. Below is …

  • Powers

    h3. Power Origins Since the late 1940's there have been rare individuals and creatures that have displayed abilities that surpass the natural laws of physics and nature. Very few individuals from the first decade are alive today, and even fewer of …

  • Motivation

    Motivation covers three components as ways to describe what makes your character tick, and what can make life more complicated (and therefore more interesting) for them. Choose desires, fears, and foibles that will drive your character forward or heighten …

  • Style Points

    Style Points are awarded for players being cool players and characters being awesome characters. The Gm is awarded 2 Style Points per player per scene to hand out or spend on cool stuff per scene. Unlike players, a GM's style points are not cumulative. …